Hi After watching kung furry I redownloaded the demo from earlier this year.
I started playing against the expert ghost.
It occurred to me that on most part of the track I'm ahead except for this one turn that screw me every times.
The problem is, each time I successfully pass this turn (without touching the wall), I'm slightly ahead of the ghost. therefore it appear between the car and the camera.
This usually lead to me doing a mistake and I loose my advance.
Would it be possible to bind a toggle button for activating ghosts ? then, it would be possible to have it on difficult parts of the track while not being bothered the rest of the time.
The way I see it implemented would be to just stop the render of the ghosts (and their trails).
Am I the only one with this problem ? Do you think my solution would be a good idea ?